Visuals and renderings

These images are mostly personal memories or materials i sometimes access online, when i explain or discuss specific issues with mentorees. They are not annotated, but all images are byproducts of my own personal programming work.

Particle engine development

Particle rendering and lifecycle
Simulation: Particles placed in a vectorfield

Mesh Refinement

Bivariate cubic bezier patches

HeightMaps and procedural textures

Level of detail

Shading

Phong

Trees

Volume Rendering