Visuals and renderings
These images are mostly personal memories or materials i sometimes access online, when
i explain or discuss specific issues with mentorees. They are not annotated, but all images
are byproducts of my own personal programming work.
Particle engine development
Particle rendering and lifecycle
Simulation: Particles placed in a vectorfield
Mesh Refinement
Bivariate cubic bezier patches
HeightMaps and procedural textures